I wanted to write up an article describing the game rules we will be using. We are using a "modified" B/X & AD&D system with the B/X and OSE system mainly being used for the races/classes while the actual core rules will mostly be AD&D.
The main thing we will be using from B/X is the races and the classes, basically the same as D&D but with a lot more choices to choose from. We have added several other races & classes that have come from various outside sources as well.
All spells, magical items and such will come from whatever adventure module we are adventuring in or from specifically AD&D. All playable classes will have level caps raised to 18 across the board no matter what race the character is. I just found it exhausting to keep up with max levels of non-humans and decided to make everything cap at 18 to keep everything as simple as possible. The reasoning behind me using this modified version of B/X classes is because for some reason, I seriously love the old style gameplay.B/X classes are not anywhere near as powerful as new edition classes, even AD&D classes "but they are pretty close" so players can't simply have characters charge in and run through all the enemies that they face. We do plan to use a few 5th edition rules as house rules . . . mainly Advantage/disadvantage and death saves. More 5th edition house rules may be added later but at this time I don't see any I want to use.
The goal is to combine two sets of rules but keep things as classic as possible. This is a new "modified" system that I kind of slapped together. I am sure we will encounter bugs that will need to be ironed out and fixed but overall I think I have it pretty well hammered out.
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