Monday, November 28, 2022

Lonelywood
The Time of Troubles & Era of Upheaval
We would like to welcome you to our homebrewed Forgotten Realms campaign setting.
Inspired By Ed Greenwood

Founded by a Sembian family from Urmlaspyr, Lonelywood is a town in Ten Towns within the cold region of Icewind Dale and had a population of just over 125 people. It is known as being the "first choice" for rogues seeking a refuge in Icewind Dale. This northernmost town is surrounded by the Lonelywood Forest, with Maer Dualdon on the west side and the Bryn Shander Trail on the east.

Lonelywood is a quiet town of loggers, fishers, and scrimshanders scratching out a living on the very edge of the civilized world. Roughly half of Lonelywood’s able-bodied residents trawl the lake for knucklehead trout, while most of the others spend their days in the forest felling and hewing the trees that are used to construct boats and buildings throughout Ten-Towns.

Lonelywood attracts the region’s shadiest element, from unrepentant thieves to cold-hearted killers, looking to start a new life. Despite its attraction to criminals and miscreants, Lonelywood is curiously calm and law-abiding, though the infrequent breaches of the peace tend to be exceedingly sharp and violent. The realities of survival demand that the residents live and work together, and not dwell on minor slights or historical grudges. A visitor can make many friends here but would be wise not to dredge up the dark deeds of anyone’s past in this small town.

By 1351 DR, Lonelywood consisted of mere several dozens of low wooden cabins and inhabited for people who wanted to disappear from other parts of the world, a place where "the rogues of rogues hid out".

The Lonelywood Forest is rich with fir trees, allowing Lonelywood to be the main producer of lumber in Icewind Dale. The trees from Lonelywood were used to build all structures across the Ten Towns. The timber gets carted from Lonelywood to Termalaine or Targos, and occasionally, to Bryn Shander. The town maintained insignificant fishing fleet, easily overshadowed by all nine of other neighboring towns.

Lonelywood's spirit of community is strong. A successful hunter is bound to share their catch, beyond one full meal a day, equally among the inhabitants of the town. Small in size, lacking in walls, Lonelywood, along with Termalaine, were two of the most raided towns of Ten Towns and gladly accepted aid from their neighbors during the times of strife.

As of the Year of the Weeping Wives, 1232 DR, there were no settlements north of Termalaine. The land surrounding the Lonely Wood held nothing more than several logging camps and trapper huts. The town truly was born with the construction of the famous Whistling Gallows Inn. Soon after, houses started appearing around the inn, and more people started settling in the secluded northernmost town. Only shortly before the Year of the Cold Soul, 1281 DR, Lonelywood was recognized by the council of the Icewind Dale.

It is believed that Lonelywood's very humble growth and development is caused by the rise of the barbarian king Wylfdene, who united the Uthgardt tribes of the Bear, the Elk, and the Great Whale to drive the southern peoples of the Ten-Towns away from Icewind Dale in 1281 DR. Without the military campaign that is centered around Lonelywood that stood in front of the encroaching army, the town would've likely never become anything more than a scant collection of secluded huts.

By the Year of the Griffon, 1312 DR, Lonelywood was an establishment town with its own landmark – the Whistling Gallows. A tradition was born among those who stayed at the inn to carve their names into the huge old tree that grew outside the establishment.

Notable Locations
The Ramshackle Inn
The Speaker's House
The Golden Lodge
The Happy Scrimshander
Pavel's Used Goods
The Lucky Liar
The Whistling Gallows

Noteable People
Emmerich Hawk

Before Drizzt Do'Urden journeyed to Icewind Dale, Regis was the "leader" of the town, but in 1351 DR after Wulfgar's people raided Ten Towns, Regis retired as council spokesman, although the city continued to use him to "market" the town. Even after his move to Mithral Hall, he maintained a home there for some time.

Following the barbarian attack on the Ten Towns, Lonelywood's population increased dramatically, unlike its neighbors. The town welcomed the influx of inhabitants and even promoted itself as the "Home of the Halfling Hero". This rise to prominence managed to shake the town's reputation of being a roguish town.

Regional Locations
Lonelywood Forest

Muldoon became the next town spokesman in 1351 DR. He is originally from Waterdeep, but came to Lonelywood with his father when his father was kicked out of Waterdeep (although he later returned). Muldoon became a successful merchant and council spokesman.

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