I know a lot of folks in this game are die hard "oh I play this version" or "oh I play that version" and while I respect that, I've kind of went my own path with my own system that I use. This is mainly why I am creating this news post - I want to explain the reasoning behind the choices I've made and the direction I took B/X for my owwn person system that I use.
Every D&D system has it's good points and it's bad points. So I decided instead of staying 100% with the rules, I would bend and mold it into a shape that I liked. I've always been an avid AD&D DM as well as player. I think it's the best version of the game on the market. As I've gotten older, I guess I have kind of reverted back to my childhood where this game is concerned.I've been looking at the old classic systems like Old-School Essentials, B/X and AD&D. I love the older stuff but I dislike the max level cap being level 14. So many awesome adventures go past 14 which is why I've always set my level cap at 18. I want to keep everything as classic as possible while still giving my players the freedom of having many choices. I also removed level caps for non human classes as well. People always come back with the statement of "oh if you make all classes level 18 as the cap then no one will play a human character". Well, I hate to burst your bubble but since returning to classic, my last group was 3 humans a a dwarf so where is your logic at now?
I've created a page on this blog as kind of an introduction page to what and how we play located here. I'm using a mix of Pacesetter B/X, Old-School Essentials & AD&D in this modified homebrewed system. I have not ran a game with it as of yet but I am sure it will run smoothly. Come join our Discord server, we would love to talk with you about it.
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