Sunday, April 9, 2023

City of Luskan
The Time of Troubles & Era of Upheaval
We would like to welcome you to our homebrewed Forgotten Realms campaign setting.
Inspired By Ed Greenwood

Luskan, also known as the City of Sails, is a port city at the mouth of the River Mirar on the Sword Coast North. Luskan, despite the presence of the Ten Towns, is considered by many to be civilization's farthest reach.

Tucked like a gold filling (or some would say a pus-filled abscess) at the mouth of the River Mirar, Luskan is a city of merchant princesses, swarthy bandit princes, and the most diverse, cutthroat, and fractured cabal of pirates on Toril. Torn into factions, these piratical groups are known as "Ships".

As of 1370 DR, the city was split into northern and southern halves by the River Mirar, and these were connected by the bridges Dalath's Span, Harbor Cross, and the Upstream Span. Other than the Host Tower of the Arcane, the city was dominated by two and three-story buildings.

The city and its five inhabited islands sat in the mouth of the River Mirar, on the Mirarmouth Bay. Three of these were inhabited: Cutlass Island (upon which lay the Host Tower of the Arcane, and which was connected to both sides of the river by bridges), Closeguard Island (which housed Ship Kurth and was connected to the southern bank by a bridge), and Blood Island (which housed Luskan's army garrison). The remaining uninhabited islands were Fang Island (named for its treacherous rocks) and Harbor Arm Island (which sheltered the city's harbor).

The northern section was walled and was almost entirely made up of warehouses. The Mirabar District (also known as the Mirabar Shield) was a fortified compound operated by the merchants of Mirabar, and it contained the Throat, the city's heavily guarded main water tower, which was situated in a grazing area for sheep. The Red Dragon Trading Post, Luskan's most successful overland trading company as of 1370 DR (but no longer in operation in 1483 DR), was situated on the northern bank, as was the North Gate, the portal between the northern and southern banks.

The docks on the northern bank were on the sea coast (western part of the city) and consisted of Whitesails Harbor, used exclusively for the Luskan navy, and the unprotected Open Shore, which was situated outside the city walls and was the only place foreign shipping could dock.

As of 1370 DR, the southern bank consisted of a heavily fortified inner section surrounded by caravan compounds. This area was home to the majority of residents and shops. The southern wall was semicircular, with over a dozen towers. The two towers flanking the South Gate were named the Twin Teeth. The southern bank also housed stables, the Captains' and High Captains' Court, the Market and the Prisoners' Carnival, and the town's original harbor, Dragon Beach, a lawless place where even soldiers feared to tread.

Sammereza Sulphontis said that traders in Luskan "always wear furs, haughty expressions, and ready swords". Luskanite traders were always alert and well-armed. The people of Luskan always tended to be tense and paranoid—rightly so, because of the dangers of the tough city—and they were extremely prejudiced against non-humans. In fact, few non-humans were allowed past the city gates.

Luskan was the gateway to the lands northward and as such was a perfect market for ore from the Spine of the World and scrimshaw from the Ten Towns in Icewind Dale. Luskan traded silver from Mirabar and timber from Lurkwood. It also had a good business in dwarven-made weapons.

As of 1370 DR, Luskan was the main shipyard for Mirabar. Trade with such places as Amn and Calimshan was carried out on the neutral ground offshore from Mintarn because it was not desirable to be associated with Luskan.

As of 1370 DR, the city's market only allowed stalls by permit. These were only given to Luskan companies, and those outsiders who were closely watched. The main offerings at the market were fresh goods, firewood and trinkets.

After Bregan D'aerthe took over the city, they began trading Netherese artifacts to Menzoberranzan.

As of 1370 DR, Luskan had an army of 300 spearmen and a navy of 19 dragonships. The dragonships were each armed with 70 archers. The North Gate was guarded by soldiers with spears and crossbows; in the winter they wore fur caps. While not at war, Luskan ships of war carried out independent piracy against shipping destined for other ports, with the aim of increasing trade with Luskan. While this contravened Luskan law as of 1370 DR, the pirates were actually supplied and directed by the high captains themselves.

Points of Interest
Winter Supply Shop
The Cutlass
The Royal Arms Inn
Seven Sails Inn
Red Dragon Trading Post
Baliver's House of Horses

As of 1372 DR, the city was officially ruled by the five High Captains, all former pirate lords and each of which led a faction called a "ship" named after its respective captain: Ship Taerl, Ship Baram, Ship Kurth, Ship Suljack and Ship Rethnor. The true power in the city resided with the Arcane Brotherhood. The High Captains encouraged the harassment of the trading routes of small cities such as Mirabar, Neverwinter, and Ruathym, and made sure to avoid conflict with Waterdeep and Amn because they were too powerful.

The Arcane Brotherhood also encouraged local traders to treat travelers with disdain and suspicion, due to the possibility that they may be spies for their enemies, often sending low-level agents to follow strangers personally. Luskan was rumored to be allied with the Zhentarim but no evidence of this was ever presented.

By 1480 DR there was no true functioning government and gangs (including the Ships of the High Captains) carved out territories within the city. Some time after 1485 DR, the five High Captains who ruled the city started to conduct legal sea trade across the Sword Coast. They also protected the city and raided the island kingdoms to the west. Secretly, the High Captains were under the sway of Jarlaxle and the Bregan D'aerthe.

Saturday, April 1, 2023

News Section
The Time of Troubles & Era of Upheaval
We would like to welcome you to our homebrewed Forgotten Realms campaign setting.
Inspired By Ed Greenwood

Date Posted News Title
8/8/2024
Pacesetter Games Version of B/X
4/1/2024
We Focus on TTPRG's Here

Saturday, January 21, 2023

Pacesetter Games Version of B/X
The Time of Troubles & Era of Upheaval
We would like to welcome you to our homebrewed Forgotten Realms campaign setting.
Inspired By Ed Greenwood

I know a lot of folks in this game are die hard "oh I play this version" or "oh I play that version" and while I respect that, I've kind of went my own path with my own system that I use. This is mainly why I am creating this news post - I want to explain the reasoning behind the choices I've made and the direction I took B/X for my owwn person system that I use.

Every D&D system has it's good points and it's bad points. So I decided instead of staying 100% with the rules, I would bend and mold it into a shape that I liked. I've always been an avid AD&D DM as well as player. I think it's the best version of the game on the market. As I've gotten older, I guess I have kind of reverted back to my childhood where this game is concerned.

I've been looking at the old classic systems like Old-School Essentials, B/X and AD&D. I love the older stuff but I dislike the max level cap being level 14. So many awesome adventures go past 14 which is why I've always set my level cap at 18. I want to keep everything as classic as possible while still giving my players the freedom of having many choices. I also removed level caps for non human classes as well. People always come back with the statement of "oh if you make all classes level 18 as the cap then no one will play a human character". Well, I hate to burst your bubble but since returning to classic, my last group was 3 humans a a dwarf so where is your logic at now?

I've created a page on this blog as kind of an introduction page to what and how we play located here. I'm using a mix of Pacesetter B/X, Old-School Essentials & AD&D in this modified homebrewed system. I have not ran a game with it as of yet but I am sure it will run smoothly. Come join our Discord server, we would love to talk with you about it.