Wednesday, November 30, 2022

Easthaven
The Time of Troubles & Era of Upheaval
We would like to welcome you to our homebrewed Forgotten Realms campaign setting.
Inspired By Ed Greenwood

Easthaven was one of the larger settlements that made up the collective Ten Towns of Icewind Dale with a population of 750 people. While it was once a small shanty town, Easthaven had a long a storied history that developed as it grew into a more and more prosperous trading community.

Originally just a small hamlet, the building of the Eastway trade road connecting Easthaven with the Bryn Shander―the largest settlement of the Ten Towns―proved to be a boon to the village. Over time it became fastest-growing community in the region with a fishing fleet rivaling that of its greatest competitor, Caer-Dineval.

It was considered among the most comfortable of the Ten Towns, with good amenities that were uncommon among the settlements of Icewind Dale. Its people were seen as fairly friendly in comparison to their neighbors. A breakwater protected most of the piers that reached out into Lac Dinneshere.

The white tower of Easthaven's crest represented the town itself, flanked by a quarter field of azure for the lake upon which it was built and brown for the Eastway road. Easthaven was among the easternmost of the Ten Towns, situated on the shore of Lac Dinneshere, a short ways away from the Redwaters lake.

Like the other Ten Towns, Easthaven was governed by an elected speaker, who was chosen by the town's local business leaders. Defense of the town was overseen by the captain of the Easthaven militia. While the town was not truly lawless, the locals said that "anything goes in Easthaven." Pickpocketing was decidedly made legal throughout the town's history.

Easthaven was situated several hours' travel away from the other Ten Towns. Going overland on foot, the travel times to nearby settlements and landmarks were:

Bryn Shander ― 7.5 hours via the Eastway.
Caer-Dineval ― 9 hours across a snow-covered path.
Good Mead ― 4.5 hours travel.
Xorvintroth Ruins ― approximately three days east across the snowy wastes.

Easthaven's docks supported one of the largest fleets of fishing ships in all of Icewind Dale, greater than those of Caer-Konig and Caer-Dineval. This was not always the case however. Various accords between the three settlements changed the dynamics of regional fishing industries, with each town taking it's place as leader of the three.

Notable Locations
• Winter's Cradle Tavern
• Pomab's Emporium
• Fishmonger
• Snowdrift Inn
• Temple of Tempus
• Town Hall

Fishing for knucklehead trout was easily the most lucrative and popular of the region's fishing industriues. Despite their rivalries, each of the three towns on the lake supported ferries that allowed for easier travel between the settlements. Circa the late 15th century, Easthaven could readily assemble a militia approximately 150 to 200 warriors strong. During that time it was led by the well-respected militia captain, Imdra Arlaggath.

Easthaven was originally founded by a group of thieves that fled the duchy of Cape Velen in Tethyr.

In the Year of the Cold Soul, 1281 DR, Easthaven's leader Hrothgar assembled an expedition to Kuldahar following the arrival of a messenger. However, the expedition was ambushed by frost giants in Kuldahar Pass and the only survivors to reach Kuldahar were a newly arrived group of adventurers.

Later that year, a powerful devil by the name of Belhifet―who had been masquerading as an Ilmatari priest―recovered an ancient evil artifact known as the Crenshinibon. The fiend used the malevolent crystal to conjure a massive crystal tower over Easthaven as he attempted to open the portal to the Nine Hells that lay hidden beneath the local Tempuran chapel. The adventurers from Hrothgar's expedition managed to defeat Belhifet, but the crystal spire shattered as the fiend was cut down. While some of Easthaven was destroyed in the conflict, it was later rebuilt along with a new temple to Tempus the Foehammer.

Notable Locations
• Everard
• Jhonen
• Nabine Moarskull

Following the fiend's defeat, the town of Easthaven created the powerful enchanted flail called the Defender of Easthaven. The weapon was meant to remain in the town as a symbol and a reminder of the time when Easthaven was almost destroyed. It was said that in a time before the Era of Upheaval, cities south of the Spine got "white gold fever", and people came it droves to the Ten Towns to find their own fortune fishing Knucklehead trout.

While other settlements of the Ten Towns grew larger and more prosperous, Easthaven's growth remained stunted for some time. It was not until around the mid–14th century DR that Easthaven saw great commercial success come their way.

After the Eastway road was paved over, a great many traders, craftspeople, traveling warriors, and others set out for new lives in Icewind Dale, and often began their journeys in Easthaven. This prolific growth drew away prospectors and others from the neighboring Ten Towns, to the point where the council at Bryn Shander had to weigh in on the matter.

Easthaven was the site where the evil wizard Akar Kessell murdered his mentor Morkai the Red in the Year of the Crown, 1351 DR.

When the Battle of Icewind Dale broke out near Bryn Shander in the Year of the Worm, 1356 DR, Easthaven's leader Glensather was among those that defended his people fearlessly. He was a respected and even-tempered councilman, who viewed the Ten Towns as "sturdy bulwarks against barbarism." Glensather waded into a group of orcs and managed to kill at least two of the invaders. But as Glensather made his way to the barbarian hero Wulfgar, a spear was driven into his back and the town's leader was killed. Easthaven is now ruled by Speaker Danneth Waylen.

Tuesday, November 29, 2022

Termalaine
The Time of Troubles & Era of Upheaval
We would like to welcome you to our homebrewed Forgotten Realms campaign setting.
Inspired By Ed Greenwood

Termalaine was the second-northernmost settlement of Ten Towns, and the third largest in the region in the 1300s. It was thought to be the gem of Icewind Dale; a charming little village surrounded by striking natural beauty. As delightful as it was, the town maintained a bitter fishing rivalry with the walled settlement of Targos. The city gets its name from tourmaline mining.

It was home to a great many craftspeople and shipwrights, whose work was placed on display with the fleet of fishing vessels that were owned by the town. Termalaine was located on the eastern shore of Maer Dualdon, due north of Bryn Shander. Termalaine has a small stream that runs through the center of town and flows into the Maer Dualdon west of Termalaine.

The long-standing councilman of the mid-14th century DR was Speaker Agorwal, owner of the tourmaline gem mine. He was injured and survived the orc invasion sent by Akar Kessell in the Year of the Worm, 1356 DR, and later died in the battle of Bryn Shander.

Speaker Shaelen Masthew served as the head of Termalaine during the late 15th century. She was a charming and shrewd woman who greatly admired her fellow council member Duvessa Shane. Termalaine's main rival was Targos, and their feuds for fishing rights on Maer Dualdon from time to time ended in bloodshed. Historically, the area was rich in tourmaline mining. A nearby cave provided the source of these valuable gems.

In 1342 DR, goblins raided Termalaine. Were it not for the intervention of Clan Battlehammer, the town may have been destroyed. The city of Termalaine was taken over several times by barbarian forces. The infamous barbarian Heafstaag had previously conquered it twice, but failed a third. During his last attempt, in the Year of the Crown, 1351 DR, Heafstaag and his allies tried to conquer all of the Ten Towns in one massive attack.

The attack by the Tribe of the Bear during the Battle of Icewind Dale forced more than half the townsfolk to take shelter in Bryn Shander, but the damage was quickly repaired. In time of war, the city could call upon around 100 to 500 human militia who fought with dwarven weapons and wore lightweight armor.

One of the quietest and most beautiful of the settlements in Icewind Dale, Termalaine had sprawling tree plantings around the widely scattered houses, which were placed behind rubble walls to protect the structures against the wind.

Notable Locations
• Blue Clam
• The Eastside
• Market Square
• Town Hall

Landmarks
• Gem Mine

Monday, November 28, 2022

Lonelywood
The Time of Troubles & Era of Upheaval
We would like to welcome you to our homebrewed Forgotten Realms campaign setting.
Inspired By Ed Greenwood

Founded by a Sembian family from Urmlaspyr, Lonelywood is a town in Ten Towns within the cold region of Icewind Dale and had a population of just over 125 people. It is known as being the "first choice" for rogues seeking a refuge in Icewind Dale. This northernmost town is surrounded by the Lonelywood Forest, with Maer Dualdon on the west side and the Bryn Shander Trail on the east.

Lonelywood is a quiet town of loggers, fishers, and scrimshanders scratching out a living on the very edge of the civilized world. Roughly half of Lonelywood’s able-bodied residents trawl the lake for knucklehead trout, while most of the others spend their days in the forest felling and hewing the trees that are used to construct boats and buildings throughout Ten-Towns.

Lonelywood attracts the region’s shadiest element, from unrepentant thieves to cold-hearted killers, looking to start a new life. Despite its attraction to criminals and miscreants, Lonelywood is curiously calm and law-abiding, though the infrequent breaches of the peace tend to be exceedingly sharp and violent. The realities of survival demand that the residents live and work together, and not dwell on minor slights or historical grudges. A visitor can make many friends here but would be wise not to dredge up the dark deeds of anyone’s past in this small town.

By 1351 DR, Lonelywood consisted of mere several dozens of low wooden cabins and inhabited for people who wanted to disappear from other parts of the world, a place where "the rogues of rogues hid out".

The Lonelywood Forest is rich with fir trees, allowing Lonelywood to be the main producer of lumber in Icewind Dale. The trees from Lonelywood were used to build all structures across the Ten Towns. The timber gets carted from Lonelywood to Termalaine or Targos, and occasionally, to Bryn Shander. The town maintained insignificant fishing fleet, easily overshadowed by all nine of other neighboring towns.

Lonelywood's spirit of community is strong. A successful hunter is bound to share their catch, beyond one full meal a day, equally among the inhabitants of the town. Small in size, lacking in walls, Lonelywood, along with Termalaine, were two of the most raided towns of Ten Towns and gladly accepted aid from their neighbors during the times of strife.

As of the Year of the Weeping Wives, 1232 DR, there were no settlements north of Termalaine. The land surrounding the Lonely Wood held nothing more than several logging camps and trapper huts. The town truly was born with the construction of the famous Whistling Gallows Inn. Soon after, houses started appearing around the inn, and more people started settling in the secluded northernmost town. Only shortly before the Year of the Cold Soul, 1281 DR, Lonelywood was recognized by the council of the Icewind Dale.

It is believed that Lonelywood's very humble growth and development is caused by the rise of the barbarian king Wylfdene, who united the Uthgardt tribes of the Bear, the Elk, and the Great Whale to drive the southern peoples of the Ten-Towns away from Icewind Dale in 1281 DR. Without the military campaign that is centered around Lonelywood that stood in front of the encroaching army, the town would've likely never become anything more than a scant collection of secluded huts.

By the Year of the Griffon, 1312 DR, Lonelywood was an establishment town with its own landmark – the Whistling Gallows. A tradition was born among those who stayed at the inn to carve their names into the huge old tree that grew outside the establishment.

Notable Locations
The Ramshackle Inn
The Speaker's House
The Golden Lodge
The Happy Scrimshander
Pavel's Used Goods
The Lucky Liar
The Whistling Gallows

Noteable People
Emmerich Hawk

Before Drizzt Do'Urden journeyed to Icewind Dale, Regis was the "leader" of the town, but in 1351 DR after Wulfgar's people raided Ten Towns, Regis retired as council spokesman, although the city continued to use him to "market" the town. Even after his move to Mithral Hall, he maintained a home there for some time.

Following the barbarian attack on the Ten Towns, Lonelywood's population increased dramatically, unlike its neighbors. The town welcomed the influx of inhabitants and even promoted itself as the "Home of the Halfling Hero". This rise to prominence managed to shake the town's reputation of being a roguish town.

Regional Locations
Lonelywood Forest

Muldoon became the next town spokesman in 1351 DR. He is originally from Waterdeep, but came to Lonelywood with his father when his father was kicked out of Waterdeep (although he later returned). Muldoon became a successful merchant and council spokesman.